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I think most of the time You want Target Zone to be honest or at least match the breakpoints (20-59, 60-69, 70-229, 230+) to not confuse Perky as to whether the planet is going to be broken, Geneticists available or DG unlocked. However, some challenges are so very different from regular play You will not reach Magma and not having DG and 100 Coordination upgrades to use will change Helium spending priority a lot - then it's good to experiment with that setting.
#Target zone trimps perky upgrade
That mechanic that became useless twenty zones ago Yeah, you might depend on it after the next upgrade you find.
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Things scale in different ways, so theres a Disc-One Nuke for almost any stage of gameplay. Your daily values may be higher or lower depending on your energy. At certain zones, huge gameplay changes occur and turn priorities upside down. center, is seen here with Ashric Martel, left, and Lourens Trimp, right, Friday, Feb. 2,000 calories a day is used for general nutrition advice. His work profoundly influenced a wide range of basic sciences and. The Daily Value (DV) tells you how much a nutrient in a serving of food contributes to a daily diet. You can put in wildly different Zone and nothing terribly bad is going to happen - within Magma going +-200 is not a problem. Perky Soda come from 100.0 Total Carbohydrate 150 cal. Just paste your save file, select your target zone. The first voidmap had the Enemy Crit condition, the second voidmap has the bleed condition, they are both 250 difficultly. Went into the second void map, on the same zone. I completed the first with a struggle, so while staying in the same zone I mapped to get my block and health up. Fix BAF2 4 for players without geneticists. For instance, I had three void maps at zone 41. Takes Heirloom Shield VM drop chance and Golden Upgrades into account. Has the ability to import your save, and can also determine the average zone required to reach the next VM at your current point in the run.
#Target zone trimps perky full
Target Zone for the most part accounts for the number of Coordinations You'll get and the slight differences in various prices scaling when compared to income (Equipment levels, Prestiges and such). With perky, you dont have to worry about most of the fields. Fixed: dynamic prestige not reverting to dagger after the target zone is reached Graphs - clear time, removed 2s, (essence graph might be messed up but its fixed now) Change forceAbandonTrimps 'sitting around breeding forever when not on full anti stacks' from 60 seconds to 31. Simulates Void Map drop chance over thousands of runs. Most deviations from recommended involve putting extra weight on Attack because it's always useful and basically improves the speed at which other things can be obtained (Prestiges, Helium, Metal and so on). I think they were chosen long time ago and expected bonuses from things like Masteries, Heirlooms and Housing from DG are now slightly different. You can fiddle with them a bit to try improving because they are not universal. Health becomes less of an issue in higher Zones, Attack becomes more important. Presets fill weights with recommended values for optimal progress and they are generally good enough.